this post was submitted on 29 Dec 2023
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2023 was the year that GPUs stood still::A new GPU generation did very little to change the speed you get for your money.

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[–] [email protected] 125 points 11 months ago (18 children)

Hands up if you/someone you know purchased a Steam Deck or other computer handheld, instead of upgrading their GPU 🙋‍♂️

To be honest I stopped following PC hardware altogether because things were so stagnant outside of Intel's alder lake and the new x86 P/E cores. GPUs that would give me a noticeable performance uplift from my 1060 aren't really at appealing prices outside the US either IMO

[–] givesomefucks 62 points 11 months ago (10 children)

It's diminishing returns.

We need a giant leap forward to show a noticeable effect now.

Like, if a cars top speed was 10mph, a 5 mph increase is fucking huge.

But getting a supercar to top off at 255 instead of 250, just isn't a huge deal. And you wouldn't notice unless you were testing it.

So even if they keep increasing power at a steady rate, the end user is going to notice it less and less everytime.

[–] Xiaz 53 points 11 months ago (1 children)

We had hardware getting massive leaps for years. Problem is, devs got used to hardware having enough grunt to overcome lack of optimizations. Now we got shit coming out barely holding 60+ on 4080s and requiring usage of FSR or DLSS as a bandaid to make the game get back to playable framerates.

If you’ve got 30 series or 7000 series from AMD you don’t need to look for a more performant card, you need devs to put in time for polish and optimization before launch and not 6 months down the line IF the game is a commercial success.

[–] anlumo 17 points 11 months ago (2 children)

Hell, Cyberpunk 2077 dropped 10-20fps with the last patch on my 4090, and the devs don’t care enough to fix it.

Cities Skylines 2 aims for only 30fps, and it can’t even hit that on my pretty good gaming PC.

[–] veng 4 points 10 months ago (1 children)

A fix that worked for me on Cyberpunk dropping in performance after that patch - turn everything to low, restart the game, then change settings back to what they were.

[–] anlumo 2 points 10 months ago

Yeah, with that trick it went from 50fps to 90fps on everything turned to max. Thank you so much!

[–] EncryptKeeper 2 points 10 months ago* (last edited 10 months ago) (1 children)

Cities Skylines 2 is really bad because you’d expect given how poorly it runs on your 4090 that a meager 1060 wouldn’t run it at all, but on the contrary I’ll probably get the same performance as you. It’s like the game just… isn’t capable of taking advantage of your better card.

[–] anlumo 1 points 10 months ago (1 children)

One thing that's very apparent is that with more traffic the simulation slows down while the framerate isn't (so all cars go in slow motion, even though I'm at 3x speed). This means that it's severely CPU-limited.

I don't know how multithreaded their simulation is, I have a 5950X with 32 hardware threads. Maybe an upgrade to the new generation of Ryzen CPUs that are going to come out around February could help.

[–] EncryptKeeper 1 points 10 months ago* (last edited 10 months ago) (1 children)

Generally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.

[–] anlumo 1 points 10 months ago

Well, that will get harder and harder to achieve, since CPUs are getting more cores, they aren't getting much faster these days.

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