this post was submitted on 26 Jun 2023
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Tabletop Roleplaying Games

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Although I have played and enjoyed some of the crunchier games out there, sometimes they just start to feel more exhausting than fun. I've also found it hard to get players to buy into games where you have 20+ different questions/choices during character creation.

Ontop of those, sometimes a systems release schedule has made me stop wanting to run the game, I am personally not a huge fan of games that put out 3+ books a year,

How much is too much for you/your table?

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[–] ParanoidAndroid 1 points 1 year ago (4 children)

I love crunchy/complex systems! I GMed a lot of D&D 3.5; PF 1E; Cyberpunk; and some more. Especially having a big amount of choice in character creation is essential to me. I want my character to feel and play mechanically distinct from the other players. It's one of the many reasons I despise 5E. Every Fighter I try to build plays exactly the same.

I can never get enough of new books, so that's also more of a plus to me than anything else.

[–] [email protected] 1 points 1 year ago (3 children)

I am definitely pro-choice, but I often feel like games hit a point where it's just bloat. I read a lot of RPG books and feel that it was released because they are following a schedule or hit a certain number of pages/new things, and not because they actually had something thought out to add to the game.

[–] ParanoidAndroid 2 points 1 year ago (1 children)

Valid opinion, I just never had the feeling with any of the system I enjoy. What would be an example in your view?

[–] [email protected] 1 points 1 year ago (1 children)

I think that several Starfinder books can be an example of "we are putting this out because we have to put something out."

[–] ParanoidAndroid 1 points 1 year ago

I can agree with that, mostly 'cause I feel like Starfinder itself was a bit "not needed"

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