this post was submitted on 31 Oct 2023
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A day late but better than never! Any suggestions? Warning? Please share!

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

First play of Maracaibo. It's a medium-heavy euro with lots going on. You can definitely see the GWT lineage, it's fun to try to map the various concepts between them. Gameplay feels very different though, I don't think that either is a replacement for the other. Maracaibo has a bit more of that Pfister wackiness (in a good way). And so much content in the box!

How do you play Maracaibo? Very carefully! Lots of moving parts that are easy to accidentally knock around. GWT-style double-layered player boards would have made a big difference. I hear that the expansion actually comes with those but I want to give the base game a few more plays before deciding on that. BTW, Amazon US currently has Maracaibo at a decent price in case anybody is looking to get it.

Back to back Clank and Clank! In! Space! - Happy to play any Clank any time! We haven't yet played CiS as much as the original so I really enjoyed jumping back into that. We don't have Catacombs yet, waiting for the price to drop.

Fit to Print - this came in just today and we gave it a quick whirl. Imagine if Phil Walker-Harding designed a more family-friendly version of Galaxy Trucker, that's what it feels like. The actual designer is Peter McPherson who is known for Tiny Towns. At first glance the game might seems light (and it kinda is) but the twist of having to collect your components onto a small table first (without trying them on the board) and then build your newspaper in a separate phase (so you can't take or discard anymore) makes it work. The game comes with a bunch of variants: player powers, event cards, solo, a turn-based mode, some puzzles and Cascadia-style challenges.