this post was submitted on 12 Oct 2023
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I usually offer players with multiple instances of extra attack a +1 to their to hit, and Im considering offering +1 crit range as well. This is a real sticking point to me in 5e, the lack of viable build variety.
Champion fighters in shambles right now
I mean, their +1 would stack. Crit range expansion was a big part of the game in 3.x. That game had you crit confirmation, and 5e makes it easy to get advantage, but I literally do not care.
Champion is also a badly designed class, it could have had maneuvers for a teensy bit of complexity, but they needed a "newb" subclass, paving the way for conceptually elemental subclasses with no mechanical complexity at all (note that the wizard didn't get hit with any of this).