this post was submitted on 06 Oct 2023
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[–] [email protected] 6 points 1 year ago (1 children)

It’s a shame you’re being so heavily downvoted for simply having your own opinion. I actually agree with you. It’s certainly not GOTY material but it’s also not a bad game.

Especially given the modding tools that will be coming. It seems quite a few people don’t wish to give credit to Bethesda for this feature yet there are single digit AAA developers that release tools. And I can’t think of any other developers, perhaps bar Valve, that offer such a great modding experience.

It’s not about “fixing the game” (although that has proven to be one benefit over the years); it’s about enabling players to add to the world, make their mark, and share it with anyone. And Starfield feels like a marvellous playground with a firm foundation that will afford countless developers and gamers to build upon it. Heck, the mods that are already out are awesome. I’m thankful that Bethesda still puts in the effort for PC gamers to have that opportunity.

What I’ve enjoyed most about the game so far was actually messing around and restarting a few times with different builds and a seeing how things change.

There’s a lot of stuff hidden from the player if you don’t have the skill or the right level or whatever but, oh man have I been enjoying the dialogue. I went all in on all the social stuff and it’s honestly been a really great ride for someone like me that loves space and loves getting to know characters.

This is certainly the first Bethesda game (ignoring New Vegas since they didn’t make that masterpiece) where characters are interesting, have back stories, and feel fleshed out / developed (especially over time).

Morrowind, while with deeper conversation options, felt like everyone was basically the same person and the reuse of dialogue between NPCs was a bit of a let down. Oblivion and Skyrim felt like there were only 5 people in the entire game (the same voice actors everywhere didn’t help). The Fallouts were better but still shallow or too brief.

The Constellation NPCs l, for instance, have been really interesting to get to know over the game; there’s so much dialogue for every quest, I kind of wish I could take more of them on a mission than just one, especially how you can often let them talk in a conversation with another NPC rather than just sit around while you do everything. I’m not doing “romance” as that’s not something I’m into role playing but it certainly feels like I’ve some interesting friends coming along for the ride.

Alas, Bethesda can’t win when their audience is basically “all gamers” and there will always be a lot of people who aren’t satisfied - and that’s totally fine. Thankfully there’s plenty of amazing games out right now that there’s no need to waste energy complaining about Starfield.

As I pitched to my patient gamer friends: Starfield isn’t Elite, Star Citizen, or No Man’s Sky. It’s a Bethesda game that launches with jank, has plenty of good moments and bad, but (given a few years) will be one of the richest gaming playgrounds like all of the Bethesda games before it (and I’m guessing it’ll be possibly the richest of them all).

I wonder if someone will make Starwind where you can land on planet Nirn? Haha.

[–] [email protected] 1 points 1 year ago

I'm playing a social character too and it's so damn viable for a Bethesda game I'm impressed. I've talked my way out of so many situations and if you get the Ryujin chip you can Jedi Mind Trick others too.