Yall gonna crucify me like the degenerate I am but... GET THE HELL OUT OF THE U.S.
Et-hnm
Literally go anywhere else, I know we have more of the U.S. to cover (geographicly) but I'd like to see how other communities are doing, also even if you leave English as the language CHANGE IT SOME.
They've had the same general dialect since wastelands, I mean yeah we hear different accents but the general verbiage and stuff has always been far too accessible in my opinion. Language changes with situation and culture. I'd imagine having a nuclear apocalypse would cause more variation but alas no such luck.
And make it so different communities refer to the critters differently, why does everyone call deathclaw deathclaw, mole rats, rad-roach.... give us unique variations. Make us afraid of El Demonios Gris. But again I want a build up to it like in the isometric fallouts.
What do yall think is this too much of a pipe dream?
That "time frozen in '50s American retrofuturistic utopian design" is a fundamental part of Fallout's lore and visual identity. They could totally go outside that, but it'd be considered a ballsy departure and it'd be a huge chance to get it wrong compared to the safety of the known design.
I'd like to see them do it, but I think there's too much for them to do within the framework still before trying something like that. A bit similar to how GTA is trapped in America due to how core to its identity American culture is.
Nah see I'd love to see that aesthetic in other variations. Like if you look at Panama for example during the 50s the aesthetic was very similar to the US at that time. Because of all the US influences of that time. And US money too. I Live in South America and would love to hear about the NCR expansion through Baja and maybe they pushed all the way though to south America and set up shipping or something. Like there's a wealth of stories to be told. And you can keep a lot of the general visual aesthetic and set dressing just tweaked to fit with the environment (like how new vegas vaults are tweaked from fo3's)
Absolutely, we just need to see bravery and a risk taken from Bethesda to go outside their comfort zone.
The point is having a series identity. If you're willing to change so much of what is core to the series you're better off starting a new franchise. It's the same reason the BOS keeps popping up even though they honestly shouldn't be as prevalent as they are.
Cold war paranoia, US exceptionalism, and corporatism are core to the series.
I'm not saying it wouldnt possibly work great. It's that the specific people doing all the work, what they have to reference and call back on, all of the experience and the history that makes doing art and design for a new game smoother and more like the assembly line that a sequel tries to be is restricted to that specific vision.
It'd be an investment and a risk to go beyond that. Ideally, it'd be awesome and has potential payoff, but it's scary as a business venture.
Your absolutely correct to say it's a work scope issue with production. But I feel like it doesn't have to be, be it AI automation or even getting a 2nd location company involved I think it would pay off in the end both critically and financially. It's just getting to the point where the companys will do it. That's the real challenge right now. I think at least.