this post was submitted on 26 Feb 2025
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I do find the exploration in Avowed to be rewarding, and those items you pick up and a few sentences on a note are exactly the same as what I tend to find in Skyrim, with lore that's marginally more interesting; I'm kind of surprised that you find them to be meaningfully different and better in Skyrim. The thing that Avowed solves by being a smaller game is that when I find a dungeon, it doesn't feel like the last three dungeons I explored, because they didn't need to make as many of them, so they could spend more time making that one dungeon.
Ya know, it also might be that the lore of avowed just seems too bubly and colorful for me.
I enjoyed obsidians other recent rpg, the outer worlds, enough to finish it, i just thought it was too short.
So yeah there definitely are too many variables here to pinpoint exactly why a game resonates with someone or not.
Fair enough. The Outer Worlds definitely felt to me like it was as long as it needed to be and no longer, and that's pretty rare these days, as so many games are ballooning in runtime.
Yeah Avowed definitely boils it down, i guess it all depends on what hooks you. I never got tired of exploring dungeons in skyrim, the variation in them was enough for me, and i feel like there isnt nearly enough in avowed to keep me interested.
The benefit to the added time making less dungeons in avowed was the depth of platforming and yes better level design. Probably my favorite part of avowed actually. It all just left me wanting though. My rewards for platforming were never more than a few inconsequential items i didnt care about. Thats how the game lost me.
Yeah you didnt often find much in skyrim dungeons, but the sheer amount of them, no 2 the same, with the majority of them corresponding with some lore or quest... That made me feel like i was in a real, fully fleshed out world.