this post was submitted on 24 Feb 2025
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Gamedev
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I'm developing my game engine alone for 10+ years, although most of that was spent with not really taking care of the project, getting sidetracked with other stuff, and getting to a lot of dead ends as the only feasible and obvious way to get "pixel-accurate" graphics was by using the CPU, as the "render first to a low-res texture" trick wasn't invented, and people were concerned about not being able to use vector (TTF) fonts.
A bit of a classic, right? I spent so much time working on the Irrlicht engine.
Now I use something lightweight or Godot :-p