this post was submitted on 24 Feb 2025
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Gamedev

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[–] Valmond 7 points 2 days ago (2 children)

1700 people for a game engine, I'm getting old.

[–] pennomi 7 points 2 days ago

Abandoned features don’t develop then cancel themselves, and Unity is only second to Google in that regard.

[–] ZILtoid1991 2 points 2 days ago (1 children)

I'm developing my game engine alone for 10+ years, although most of that was spent with not really taking care of the project, getting sidetracked with other stuff, and getting to a lot of dead ends as the only feasible and obvious way to get "pixel-accurate" graphics was by using the CPU, as the "render first to a low-res texture" trick wasn't invented, and people were concerned about not being able to use vector (TTF) fonts.

[–] Valmond 1 points 1 day ago

A bit of a classic, right? I spent so much time working on the Irrlicht engine.

Now I use something lightweight or Godot :-p