this post was submitted on 13 Jul 2023
42 points (93.8% liked)
Games
32655 readers
2094 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think I would like something along the lines Skyrim's system, where you just get better at skills by using them, but with more perks that are actually impactful and fewer perks that just boost damage without really changing how you play.
And enemy level scaling should go. I always hated seeing random bandits on the road with top-tier weapons and armor. It breaks immersion and makes my progression feel less meaningful.
I agree that level scaled enemies are immersion breaking. I also LIKE being able to return to the starter area and feel like a demigod sometimes for a sense of progress. It would be nice if some areas had plausible reasons to level scale. Perhaps an organization rivalling the PC which is well organized and funded, that is forced to equip it's troops with ever increasing gear to counter your ballooning power. Something like that would allow for scaling in some places and not others.
I like your idea for level scaling in some places but not others! That would mean the main story and maybe some important side quests can always be appropriately challenging, but random no-name bandits won't be walking around with enchanted daedric weapons. A perfectly immersive compromise.