this post was submitted on 23 Aug 2024
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That’s a pretty niche use case so I can’t be of specific help, but it sounds like a job for Python scripting. Assuming you have the same number of lasers all the time, you can set the animation keyframes on your cylinders to have the correct position/rotation/scale as your data comes in. Keyframe animation should export easily to USDZ for use in AR.
Again I don’t know much about your specific setup but this is the direction I’d look.
First of all thank you for your answer! What I meant with animation is the light color modulation itself, so I would basically need to listen to incoming driver data and record it to play it afterwards as an animation (yes, we would export to usdz in order to import in reality composer).
I do not believe that USDZ supports features that allow you to modify the color of the object or do any kind of driver-based logic. (It certainly did not two years ago, when I was in the AR industry). Blender can do it, but Reality Composer probably can’t.
There are only three possible paths I think might be viable.
Thanks for the detailed explanation, not the answer I hoped for but definitely the answer I needed! Will look into all 3 options, thanks again!