this post was submitted on 29 Jul 2024
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I actively despise open world games because of the whole "Size of an ocean, depth of a pond" issue, play it for 3 minutes and you've seen all there is to see.
Not so with the more linear titles.
While I fully agree in most cases, Elden Ring has to be the best counter example. The open world nature both adds many interesting details to the lore through the relative positioning of locations/PoIs, and adds to the sense of discovery. Running through the Lands of Shadow for the first time was the best gaming experience I've ever had.
Couldn't disagree more. The stuff I liked about ER feel disconnected from the open world, and I feel likes its sprawling reptative scope detracted enjoyment from it for me.