this post was submitted on 07 Jun 2024
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They wanted it to be a live service, which is famously expensive to develop. They have to pay people to be constantly developing content on top of the insane prices of releasing and marketing a AAA game in the first place. Usually these games make money through microtransactions and/or subscription fees but no one wanted to play the game in the first place so hardly anyone was buying any of the extra content after initial release.