GTA VI

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What I mean is cops essentially not forgetting once you lose a wanted level. Like how Red Dead Redemption has a bounty system like when you have a bounty in an area you need to avoid the lawman and also the possibility of being hunted down by bounty hunters. I think GTA 6 needs to at least have a system of it's not as easy to escape from the law because GTA games have been joked about how once you lose the wanted level you can walk in front of cops and they don't care that they were just chasing you. Maybe have a whole system where your home isn't safe either and cops can basically come looking for you at your house. The game does seem to have a whole design for the prison that maybe it would be a nice change of if you're busted you get to spend time in the prison. But yeah it might also force you to be good if you have to pay bounty and so on. Like in RDR2 robbing a store usually isn't worth it because the bounty would usually be higher than the money you make so that might be something.

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Ever since I saw that rollerskater in Vice City all those years ago, I also want skates. A skateboard too would be awesome.

Other things that I've seen in much older video games:

  • Dual wielding weapons (this was a feature in True Crime games). A katana and a gun would be sweet.
  • Limb deformation (this was a feature in GTA:VC and JediAcademy games)
  • Chill pedestrians. The simple ability for a situation not to escalate.
  • Children. I just want to know that they can exist. Happily teleport them away if they're in danger.
  • Waterskiing.
  • Kite-surfing
  • Slow-motion toggle in single-player mode. Sometimes you want to appreciate the spectacle of the simulation.
  • Seamless interiors. I want to dive out of a skyscraper window.
  • A hard to fly jet pack. It should not be easy, or stable.
  • Car bombs (was a feature in GTA2 and GTA3)
  • Deformable landscapes. Not permanent, but if I bazooka the ground, there should be a trench.
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